Myths, Part II (Spawn #15) ★★☆☆☆

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission

Title: Myths, Part II
Series: Spawn #15
Author: Todd McFarlane
Rating: 2 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K



Synopsis:

From Imagecomics.fandom.com

The Clown’s story continues. Medieval Spawn survives the Violator’s blast, but he is horribly disfigured. Even in this state, however, he is able to best Violator with the help of his living suit’s imprisoning tendrils. The Violator’s severed head is hoisted aloft as a grisly trophy of their demonic battle. Ironically, the woman he sought to protect from the Violator is sickened by Spawn’s true form and flees in flight.

The Spawn lays in an alley peacefully resting. When the owner comes out mad that bums in his alley are begging and foraging for scraps, the owner physically pushes Spawn around. Spawn is fed up with people trying to tell him what to do. He beats the man down and barks that this is now spawn territory. The man cowers away.

In Queens, New York, Terry Fitzgerald lays awake, terrified as the mob’s men have threatened his family again and he doesn’t know what to do.

My Thoughts:

So this whole “Myths” story was standing St. George and the Dragon on it’s head. With the Violator being the dragon and Medieval Spawn being St. George. It really pissed me off that the Princess runs away from Medieval Spawn when he reveals his tortured form. I can understand that she doesn’t want to get all “Hugs & Kisses” with him but to run away from him after he’d saved her life and killed the Violator that was torturing her? It also raised the question, to me, of WHY was Medieval Spawn all burnt up too? It doesn’t happen to every Spawn because we saw the fat child killer who became a Spawn candidate still in “prime” condition. And speaking of Medieval Spawn.

Below is an illustration of the fantastic work that McFarlane can do, when he wants to. It is a great illustration of the talents he has. The problem with it is that it simply makes the times where he rough sketches things in that much more noticeable.

Part of me can understand not doing this level of work for every panel but at the same time, why not? Why isn’t McFarlane putting out his best for the whole issue? Why does this particular spread get the love treatment while Terry in his boxers looks almost like a crayon drawing at the end?

Between everything that I’ve experienced with this comic in these 15 issues, nothing has made me want to continue. I don’t like Spawn. I don’t like his human Al Simmons. I don’t like the 2 cops. I don’t like the badguys and I don’t like Wanda. I don’t like the city or the situations and I don’t like the universe portrayed. So I’m done with Spawn. 15 issues is enough of “testing the waters”. Any more testing and I’d be asking for Jaws to come chomp me up into little itty bitty pieces.

Rating: 2 out of 5.

Myths, Part I (Spawn #14) ★★☆☆☆

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission

Title: Myths, Part I
Series: Spawn #14
Author: Todd McFarlane
Rating: 2 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K



Synopsis:

From Imagecomics.fandom.com

The Clown, being a master of self-promotion, tells the story of a long-ago clash with Medieval Spawn to a small lot of alley kids. He portrays the ancient warrior in the worst possible light and describing him as evil. He takes creative liberties explaining he was the hero of the story. During a battle, a kick from Spawn’s horse sends Violator flying, something snaps inside him and he unleashes a gout of mystical fire. The Violator cackles in triumph over the smoking form of his fallen foe.

Spawn curses himself for letting his emotions get the best of him. Now that Chapel knows he’s still alive, he can no longer remain a shadow. People may discover he’s still alive and come for him.

My Thoughts:

We get the Violator, still in clown form, telling a group of boys a story about his battle with another Spawn 800 years ago. The words he says are at complete odds with the pictures drawn so you know he’s lying out of his teeth. It would seem another Spawn had defied Malebolgia, thus giving us the hint that our Spawn might be treading in the footsteps of another like him.

I have to admit, I don’t think I’m going to make it to the end of the year with this series. It is just too stupid. I’ve mentioned this before, but Spawn is supposed to be a Special Forces kind of guy. He doesn’t let his emotions rule him but so far, that is ALL he’s done in all 14 issues. One stupid mistake or decision after another because of his emotions. It’s not that I want him to be emotionless but I don’t want to see him ruled by his emotions and McFarlane doesn’t go down that route.

Rating: 2 out of 5.

Flashback, Part II (Spawn #13) ★★☆☆☆

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission

Title: Flashback, Part II
Series: Spawn #13
Author: Todd McFarlane
Rating: 2 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K



Synopsis:

From Imagecomics.fandom.com

Spawn recalls playing a baseball game and breaking his ankle. All he can remember is how beautiful she was and how they made love until the sun came up the next morning.

Spawn decides to focus on finding the man who killed him, Chapel.

At Youngblood headquarters, Badrock is on guard duty but distracted by video games. When Spawn trips a silent alarms, he finds Chapel along with teammates Diehard and Shaft. Spawn teleports himself and Chapel to Botswana to complete his fight.

Terry Fitzgerald finds it hard to fall asleep. Now that two men have harassed him, he knows he’s on a watch list which is hard to get on. Yet he can’t figure out why they’d be checking into him.

Twitch Williams and Sam Burke rejoice in their investigation finally being lifted for the murder of Billy Kincaid.

In Botswana, Chapel recalls the orders from Jason Wynn to take out his target when things got hairy. Snapping back into the present, he wrestles with Spawn and exchanges punches. Spawn drives the point home by disfiguring the Chapel’s face with a horrific brand, that resembles the facial warpaint he wore when he murdered Al. As Spawn leaves Chapel, he activates the Youngblood tracking mechanism.

Eight hours later, Shaft and Badrock arrive and ask what Spawn said to him. With a disgusted and angry look, Chapel simply replies with, “Nothing” as he gets on their plane to leave.

My Thoughts:

So Spawn hunts down the guy who killed him originally. He infiltrates the Youngblood’s headquarters (Youngblood’s were Image’s version of the Justice League or the Avengers), teleports Chapel back to where Chapel killed him and proceeds to pummel the ever living daylight out of him. Spawn uses his magic to give Chapel a skull face like his old costume and then leaves him to be found.

The fight boiled down to a couple of punches thrown and the two of them angrily exchanging macho “I’m tougher than you” stupid talk. It was actually kind of embarrassing to read. It also brought home the point that McFarlane is deliberately writing for teenagers. Instead of showcasing Spawn getting some good intel from the badguy the focus is them fighting and Spawn getting his revenge. I’m sure in future volumes Spawn will use the intel from this guy but it will be of the “remember when I beat the crap out of my old killer, well, he told me….” variety.

On a complete side note. I’ve never read the Youngblood comics but after this little introduction I definitely won’t be. I get the “grim and gritty” vibe from them and I’d bet my bottom dollar that the comics are filled with questionable morals about human life and heroism in general.

Rating: 2 out of 5.

Flashback, Part I (Spawn #12) ★★★☆☆

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission

Title: Flashback, Part I
Series: Spawn #12
Author: Todd McFarlane
Rating: 3 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K



Synopsis:

From Imagecomics.fandom.com

Spawn is drawn to the top of the Church again. He ponders how the devil twists people’s souls with his secret weapon, people’s weakness to love. He recalls only being in a church once, which was to marry Wanda. He recalls Terry being there and how he was his best friend. How could Terry betray him and marry Wanda he wonders.

In Washington, D.C., CIA chief Jason Wynn is told by his henchmen that Terry is the number one suspect of compiling damaging information against his bosses and stolen goods. He orders his henchman to have several henchmen make the point clear that he knows about Terry’s secret dealings. He then tells the henchmen to watch him to see where he goes once he’s scarred.

In New York City, Spawn dresses in civilian clothes as he goes to visit Wanda’s blind Granny Blake. He tells her there is an afterlife and he expects her to reach Heaven. He leaves without the heart to tell her that he made it to Hell.

At New York City Police Headquarters, Twitch and Sam discuss how they are now on probation for what happened with Kincaid. Sam mentions it would be a good opportunity to follow up on the lead of the man in the red cape they spotted at Billy’s. He’s heard that he may have been involved in the bum incidents as well.

In Queens, New York, Wanda, Terry, and Cyan walk home to find several of Jason Wynn’s henchman waiting there. One remarks to Terry that he has a nice family and it would be a shame if anything happened to them.

Elsewhere, the bums celebrate the safety Spawn has given them. The celebration takes an ugly turn when a bum tries on Spawn’s mask, only to be nearly strangled by it. Spawn pulls it off and warns them he has no control over his suit and that the suit will attempt to protect itself.

Spawn suddenly experiences another flashback. He realizes that the American flag he keeps seeing in his visions represent his killer. The grim reaper he keeps seeing he realizes is the face paint of his killer. He keeps finding himself drawn to not just the church, but the chapel. He identifies his killer as Chapel.

My Thoughts:

Finally, things move forward a tiny step. I cannot imagine what kids went through who were originally reading this one issue each month. With this issue it would have been a whole year’s worth of comics, and for what? We know Spawn was a special forces guy who was betrayed and was brought back to life to work for a demon. Oh, and that he wuvvssssss Wanda. Dear spacecow, that’s hammered at us in every single issue. Just in case we forgot I guess.

I will say that it was nice to be introduced to another villain, one with a skull face mask, who apparently is the one who killed Spawn in the first place. And we meet their former boss. So, Bad Guys, Assemble! Throw in a couple of Power Twin Rings and we’re ready for a real fracas.

I was talking with SavageDave in the comments of the last issue of Spawn and it made me realize I think I’m going to try to hang onto this series until new years. Then when I’m evaluating what to do for 2022 I’ll make a firm decision to continue this series or not. I’m also trying to not be as hard nosed about the books I read as it affects me in other ways too.

Rating: 3 out of 5.

Home (Spawn #11) ★★☆☆☆

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission

Title: Home
Series: Spawn #11
Author: Todd McFarlane
Rating: 2 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K



Synopsis:

From Imagecomics.fandom.com

Spawn wakes up in the alley. His homeless friends Boots and Billy worry about him as he keeps moaning about some aardvark.[1] Spawn tells his homeless friends that he finds a need to protect them and his home, in the same way Boots protects the only thing he has.. his boots.

Soon a woman screams for help, as Spawn hears explosions nearby. He finds the woman but is unable to saver her in time as he takes a hit that blows through his body. Everyone is shocked when Spawn stands back up with a basketball sized hole through his chest.

The attacker, Boomer, runs off into the night and Spawn secretly chases him to find out where he came from. He finds the Nerds Gang headquarters where the Nerds discuss hating their rival gang the Creeps Gang.

Spawn finds he is outclassed and outmatched in guns and retreats. Spawn uses his military and strategic planning to goading each side into a final confrontation.

The plan works perfectly, leaving only the Nerd enforcer Byron still standing – until Spawn arrives. Unable to penetrate Byron’s armor, Spawn teleports himself inside and rips his way out, reducing the villain to a bloody head.

My Thoughts:

This comic series is really suffering in comparison to both Asterix AND Bone. While it doesn’t seem quite fair to compare this to Asterix, which is twice as long and not released “on schedule”, Bone is just as short. The art is rough and sketchy with very rough outlines in many cases and even Spawn gets the rough treatment if he’s not showcasing some sort of Spiderman swinging pose.

Then you have the “story”. Some gang warfare is happening in the alley where Spawn and his group of bums live and Spawn sets up both gangs against each other and then kills the lone survivor. It did nothing to further Spawn’s supposed investigation into who he was and didn’t advance any plot point that I could see. I am getting a bit impatient at this point with just how much McFarlane is dragging out the storyline.

It is making me wonder if it is this particular franchise or something about monthly released comics that just doesn’t work for me. It might be a bit of both too.

Rating: 2 out of 5.

Crossing Over (Spawn #10) ★★★★☆

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission

Title: Crossing Over
Series: Spawn #10
Author: Todd McFarlane
Rating: 4 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K



Synopsis:

From Imagecomics.fandom.com

When Spawn tries to examine Angela’s abandoned lance, it transports him into a realm beyond his wildest imaginings. While in this strange world, Spawn encounters imprisoned heroes, faces a mockery of Blind Justice in the form of the Violator, and glimpses a dreamlike scenario of happiness for him, Wanda and Cyan.

He witness captured heroes who plead to take their power. They reach out from a prison with men tied and bound with rope and burlap sacks covering their faces. Cerebus explains these are comic creators who have sold the rights to their creations and they are now held powerless.

My Thoughts:

Wow, this was as subtle as a concrete baseball bat made of dynamite smacking you upside the head. This must have been done during the Death and Return of Superman because Supes plays a big part in talking on behalf of the trapped heroes.

While on one level it felt like a real waste of an issue, at the same time it was pretty much the only way McFarlane could tell the world how he felt about the corporate policies of both DC and Marvel and why he had rejected them. Authors gave up control of their creations to the Company and got money in return but at the cost of their hearts and souls. McFarlane makes it clear he can do whatever he wants with Spawn because Spawn is HIS and nobody else’s. As much as I tend to despise McFarlane, I do applaud his stance on this issue and am glad he apparently made it work.

So the four stars is more for the Moxie attitude than for any actual content, because there wasn’t any :-/

Rating: 4 out of 5.

Angela (Spawn #9) ★★☆☆☆

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission

Title: Angela
Series: Spawn #9
Author: Todd McFarlane
Rating: 2 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K



Synopsis:

From Imagecomics.fandom.com

800 years ago in a journal entry, Angela reads about Hellspawn and Heaven’s goal of exterminating them. She reads about the rules specified are only for Hellspawn in Living Realms, and those in Beyond Realms are not to be touched unless an official declaration of war is made with Hell.

The entry explains the best way to kill a Hellspawn is when it is still new and unadjusted to it’s carapace. That is when they are cronally confused, and new at using their powers. Because of this, they are also brash and use way too much power as opposed to a more experience Hellspawn. For this reason, while they are most vulnerable as a new Hellspawn, they are also potentially more dangerous or unpredictable. The journal explains that these Hellspawn sent to Earth, usually once every 100 years, and no more than one at a time, are potential officers in Malebolgia’s future war. The Living Realm acts as a trial to see if they are fit to lead. The best way to kill them, is a surprise attack, but beware their suit, or carapace, as they are equally wiley in their younger years.

Angela recalls posing as a young woman in distress in the 12th century. When Medieval Spawn, a new hellspawn at the time spots her, She asks him to take her to a remote location to save her sister from an ogre. Angela recalls reading how new Hellspawn are drawn to help people when they are first reborn. In the cave, she surprises him from behind and strikes him with her Dimensional Lance to kill him.

In the present day, Spawn speaks with a Count Cogliostro who not only knows his name, but knows about Hell and how it operates. Cogliostro requests Spawn to summon beer as a training and reward exercise and he does.

Angela appears at work, where she meets Gabrielle who informs her Raphaela has left her in charge of this world. Angela shows little regard for her talking down on her for being a freelancer and reveals she has a hunting permit. Gabrielle admits she can’t stop her from hunting but she requests it to be quick and clean.

Later, as Spawn and Cogliostro continue their discussion, Angela appears behind them. As she attacks, Spawn disappears in a pool. Angela, undeterred, follows in but is shot back to heaven when she realizes she is overpowered. Spawn picks up the lance left behind as Cogliostro urgently warns him to stop. As Spawn presses a button, he disappears in a while light and his Necroplasm is reset to 0000. Cogliostro mourns he was a good kid, just not very bright

My Thoughts:

In one of the previous reviews I had asked if there were going to be angels in this series, since there were demons. Well, this issue answered that question.

There are angels and apparently they are all hot chicks parading around in skimpy outfits killing hellspawns with big ass swords and spears. The odd thing is that Angela, the angel we are watching, is so badly drawn that while she’s barely clothed, she’s more grotesque than erotic and beyond the long hair it’s hard to call her a female. I am thankful that McFarlane didn’t go down the Boris Vallejo/Frank Frazzetta route in terms of art but still, I was almost as grossed out by her as I was by Spawn’s burned body.

This volume was straight up info dumping about hellspawns and some hints about angelic society. We also get a hint that there is supposed to be a “special” hellspawn and that maybe our Spawn was it. Given that the volume ends with Spawn’s magic being drained down to zero and then teleported away, we’ll see if that hint turns out to be real or not.

Rating: 2 out of 5.

In Heaven (Spawn #8) ★★★☆☆

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission

Title: In Heaven
Series: Spawn #8
Author: Todd McFarlane
Rating: 3 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K



Synopsis:

From Imagecomics.fandom.com

Billy Kincaid is reborn in Hell. He drops out of a green goo and immediately kills animals to cover his naked body. He is continually and randomly terrorized by flashbacks of Spawn killing him.

He runs into a half-naked woman and small group of individuals. A small girl explains to them about the culture of hell as they are systematically picked off. A Soul-Trapper takes people off to the Sixth Sphere of Hell to sing for them. Others are picked off by the Prime Nomad to serve as hardware in a macro computer on the 10th, and highest sphere of hell.

As Billy sleeps, he’s continually haunted by the vision of Spawn and wakes up. As he looks at the small girl, he decides to kill her to satisfy his itch. The girls sheds her skin and congratulates Billy for finally passing the test.

The Vindicator reveals his true form as one of the five Phlebiac Brothers. He escorts Billy to the Eighth Sphere of Hell where he will serve in Malebolgia’s army. When Billy sees the costume he has to wear resembles Spawn’s, he freaks out and runs away. Vindicator casually explains the suit is a K3-Myrlu suit that is a continually evolving parasite that will combine with his central nervous system for life

My Thoughts:

Things get interesting, finally. Of course, McFarlane also mixes in some serious fan service (the big boobed, taut buttocked blonde chick) so it was a real mixed bag for me.

Following in the tradition of Dante, McFarlane appears to have set up hell with 10 levels and Malebolgia’s is the eighth. Billy the child killer is recruited for his army and gets a spawn uniform. I’ve included a picture because seeing a fat spawn is ludicrous 😀 I put it up on dropbox so if you click it it should open to a full size pix, For those who want to take a close up look at McFarlane’s style.

Getting some world building and knowledge about this particular comic universe was good. I’m annoyed that Billy the Child Killer is used as the fulcrum but at least I have some idea who or what Malebolgia is and a framework of reference. As a reader it is frustrating to have the information doled out like this to me. The comic book format itself makes anything else impossible but it is easy to see why there are omnibus editions and story arcs combined.

With this volume, my interest has been piqued and Spawn’s going to get another month to survive. It makes me feel rather Malebolgian in fact, whaahahahahaaaaha.

Rating: 3 out of 5.

Payback, Part II (Spawn #7) ★★★☆☆

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission

Title: Payback, Part II
Series: Spawn #7
Author: Todd McFarlane
Rating: 3 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K



Synopsis:

From Imagecomics.fandom.com

Spawn hurries his scavenger mission as US troops burst into the room. Rather than fight them, he teleports away to save their lives.

Re-appering in the alley, a drunk bum helps him and offers him alcohol. When the bum takes off Spawn’s mask he’s not too surprised by Al’s look. Spawn realizes they accept him and don’t care about outside appearances. Spawn cries out and experiences a flashback, he can’t recall his killer’s face but is given hints. He keeps seeing pictures of the grim reaper in his mind. The grim reaper tells him it was a pleasure killing him and he would have done it even if he wasn’t getting paid for it. Snapping back to reality, he runs from the alleyway.

Antonio Twistelli asks who OvertKill will work for if Bartino dies.

In Queens, New York, Wanda Blake wakes up screaming, “Stop! Don’t kill him!” Terry Fitzgerald comforts her and tells her he’ll check Al’s files again when she pleads that he was murdered and didn’t die in action.

Spawn decides to take on the Mafia. He takes off the cape as it would only get in the way. Unknown to him, the cape follows him as he walks away.

Wanda is curious about when Al visited her in disguise.[1] When she checks at the local pound, she learns that no man matching her description of the man works there. She begins pondering if Terry is in trouble and the man was spying on them.

Spawn breaks into a highrise mob building where he threatens Twistelli. He tells him to deliver a message to Overtkill to meet him in battle at the nearby park.

Overtkill shows up at the park and is quickly destroyed by the ballistics Spawn brought with him.

My Thoughts:

Oh for feth’s sake! The comic starts of with Spawn having, and I quote “an AK 830 Rocket Launcher”. FROM A UNITED STATES ARMY BASE!!!!!!! Just in case you don’t know why I’m so annoyed, the designation “AK” stands for “Automatic Kalashnikov” and are products of the Soviet Union. Other countries do make AK’s, but they are the guns of thugs, drug dealers and other scum. United States army bases would not have something like this on hand, they’d have real guns. I can’t tell if McFarlane is being ignorant (which he is) or if he’s thumbing his nose at the American Military (also quite possible. Most comic artists are scumbag commie traitors in one form or another).

Last issue Spawn’s chains showed some volition and in this issue it’s his cape. So his whole costume has power that apparently he’s not aware of. We’ll have to see how it all works together. Spawn takes on the cyborg Overtkill even though it really feels like he’s more of a robot ala Terminator.

I am realizing my biggest issue is that I am expecting these comics to follow the rules of our world. They ostensibly take place in our world, so they should follow the rules, even if supernatural planes of existance are part of it. Spawn toting around 3 guns, each as big as him, while looking wicked cool, is also wicked stupid. If this was in a fantasy setting or another world or something I could probably let things like the guns go, but I just can’t.

Right now, Spawn is dicking around with small potatoes while the main roast is burning in the oven. As a reader I’m still waiting for the big picture to be revealed. I’m sure that is being done on purpose by McFarlane, but I don’t have to like it. This is going to be the last issue I give a 3star rating too. After this, the books start at 2 and have to impress me to get any higher. I’m done being Mr Nice Guy.

Rating: 3 out of 5.

Payback, Part I (Spawn #6) ★★★☆☆

This review is written with a GPL 4.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at WordPress, Blogspot, & Librarything by Bookstooge’s Exalted Permission

Title: Payback, Part I
Series: Spawn #6
Author: Todd McFarlane
Rating: 3 of 5 Stars
Genre: Comic
Pages: 25
Words: 1K



Synopsis:

From Imagecomics.fandom.com

In Sicily, OvertKill takes down a building for the mafia. When the military shows up, he quickly dispatches them after taking several rounds of bullets and explosive damage. He leaves virtually unscathed.

Freddy, a hobo, gives up Spawn’s location in exchange for drugs. However, the mobsters kill him before completing their end of the bargain. The mobsters report back to Antonio Twistelli.

Meanwhile, in the alley several homeless people offer comfort to Spawn. They invite him to sit next to them and share his story. They don’t want Spawn to be afraid of them as he always sits aloof. Spawn tells them his backstory with Wanda and Cyan.

When two mobster start wasting random bums looking for Spawn, Al shows up and takes them out.

At a meeting with the mobsters, Gavino recommends Overtkill to take out Spawn.

That evening, the two square off. While Overtkill easily overpowers him, Spawn does trick him into messing up his robot hand before being rendered near-death. Spawn refuses to use his powers to spare them as long as possible so that he can continue to live on earth and ask questions about his past.

Overtkill walks away, unaware that Spawn is still alive. Spawn heals himself with his Necroplasm and heads to a warehouse to pick up guns and ballistics.

My Thoughts:

We’re introduced to a badguy named OvertKill as he takes on the Italian Army and pretty much crushes them singlehandedly. Meanwhile, back in the USA Spawn has been blamed for the deaths of the mafia members that the Violator first killed. The Dons hire OvertKill and he starts killing the homeless until Spawn confronts him. After a few punches thrown, OvertKill is revealed as cyborg and thinks he has killed Spawn. Spawn realizes his powers are limited and as such raids an army base for supplies. He was Special Forces before he died and came back with magic powers and he’s going to fight like the man he used to be.

As a new villain, OvertKill leaves a lot to be desired. His face is wide open to attack and besides being big and brawny and enhanced as a cyborg, I’m not really sure why he’s such a problem. One sniper round would deal with him easily. And the fight between him and Spawn really made me wonder just how far Spawn had fallen. I realize it’s been 5 years, but he fights like a little girl instead of the special forces guy he is. And the ending, where he gets all armed up, talk about show boating. A special forces guy IS the weapon, the guns are just accessories.

Spawn’s chains do something of their own volition but all we get from Spawn is a “Oh, I guess I’ll check on that later”. Welp, on to the next issue.

Rating: 3 out of 5.